![]() ![]() ![]() A specialty from the executive chefs at House d’Capcom, the sort of thing you go back for once a year to see what new batshit ideas the studio has cooked up to add to the formula. You could compare Monster Hunter to some haute cuisine masterclass an expensive but reliable plate that’s been refined and seasoned to perfection. It feels like eating a sausage the game is packed with more mechanical viscera than a butcher’s worst bin-end banger, but it’s somehow inexplicably moorish and delicious. This trailer is a kind interpretation of how the game actually plays, moment to moment.Īnd yet, I can’t stop playing it. The game does an atrocious job of educating you about what exactly is hidden away in the recesses of the experience, and the armour/upgrade ecosystem feels carelessly crammed in – with no care or consideration for the end result – and demands too much of you for what it offers in return. I think the gameplay loop is fattier and chewier than it is in genre rival Monster Hunter, and I think the vast majority of fights have more gristle in them than is totally necessary. I think some of the monsters you fight are too bland, and I think some of them are far, far too spicy. I think Wild Hearts is a terribly unbalanced game.
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